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Why Player Care is Supercell's most strategic asset
RT-GP1 proved AI can handle support volume. The next step is turning 40,000 daily player conversations into the cross-game intelligence layer that no cell can build alone — and no competitor can clone.
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| Game | 2025 Revenue | Developer | Time to $1B |
|---|---|---|---|
| Last War: Survival | $2.2B | FirstFun (Singapore) | ~18 months |
| Whiteout Survival | $1.9B | Century Games (Beijing) | ~20 months |
| Kingshot | $500M+ | Century Games (Beijing) | 9 months (launched 2025) |
| Clash Royale | $452M | Supercell | — |
| Brawl Stars | $273M | Supercell | — |
| Clash of Clans | $254M | Supercell — #33 globally | — |
Supercell hit $3.01B revenue in 2025 (Ilkka, Feb 10 2026) — but Last War alone matched that from a single title launched 18 months ago.
THE LAST MOAT75M downloads, $100M+ invested → shut down. First game killed after global launch.
$140K/month by October 2025. A 65× gap vs. Clash Royale's $162M launch.
Game mechanics — every hit gets copied. Kingshot uses Supercell's visual language.
Art style — AI art tools produce Supercell-quality assets at $0.05/image.
Monetisation — Century Games perfected the spending loops.
Small teams — AI commoditised this. Every studio can be small now.
16 years of player trust — built interaction by interaction.
Community network effects — friends, clans, shared history.
Cross-game player intelligence — nobody else sees this data.
The reputation for caring — brand trust that compounds.
THE LAST MOAT$21.10 vs $12.09/month
UC Irvine / Steinkuehler
THE LAST MOATEvery cell optimises for its own game. Nobody owns the cross-game player relationship.
A player who plays 3 Supercell games and has spent $5,000 over 6 years — no cell owns that relationship. No cell sees the full picture.
Player Care is the only function that sees across every game, every player, every region, every day.
The data platform model already proves shared services work at Supercell. Central infrastructure, embedded specialists in cells, opt-in value.
40,000+ support interactions daily across all games
Billions of game events via Snowplow + Databricks
Cross-game identity — player relationship graph
Real-time sentiment from every player conversation
Trust & Safety signals spanning all communities
THE LAST MOATRT-GP1 was proof of concept. RT-GP2 is the strategic platform.
Handle tickets faster and better than any human. The RT-GP1 baseline.
Proactively identify issues before players report them. Zero-ticket resolution.
Feed churn signals from every interaction into retention models.
Real-time sentiment analysis at scale. A “player mood index” across all games.
Surface product intelligence to game cells daily. “What players told us this week.”
Cross-game player relationship memory. One player, one relationship, all games.
Free Game Masters to become relationship builders. AI handles volume. Humans handle meaning.
THE LAST MOATCSAT score
Cost per ticket
Resolution time
Agent utilisation
Player LTV impact — revenue retained
Churn prevention rate — players saved
Product insight velocity — speed to game cells
Player Lifetime Relationship — the moat metric
PLR (Player Lifetime Relationship) — a novel metric. LTV measures extraction. PLR measures the moat. Nobody in the industry tracks this systematically. This is the metric Player Care owns.
THE LAST MOATWe're not telling cells what to do. We're giving them intelligence they can't get anywhere else and removing friction they didn't know they had.
“Here's what your players told us this week.” Top pain points, sentiment shifts, feature confusion. Delivered to each cell. No opt-in required.
Game update causes a ticket spike? Cell gets alerted within 30 minutes with scope, severity, and affected segments. Cell decides what to do.
Need to understand Brawl Stars overlap with CoC? Only Player Care has the cross-game view. Queryable in natural language by any cell member.
Every new game launches with Day 1 AI support, proactive detection, and cross-game player context. The mo.co launch could have been different.
THE LAST MOATSuccess: At least one cell says “give us more”
Success: Zero-ticket rate >15%. 3+ cells using dashboards.
Success: Player Care is what makes Supercell, Supercell.
THE LAST MOATNot a cost centre. The last moat.
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Supporting data and sources
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